


SILAM NO. 1: THE SPIKE OF DOSKU (DCC ADVENTURE)
$15.00
sold out
Silam No. 1: The Spike of Dosku is the first in a series of zines detailing a new alternative-fantasy setting for your Dungeon Crawl Classics games. Discover the depths of Silam--a nation broken by civil war with mysteries under the surface to be discovered only by the brave and daring.
★ This inaugural, fully-illustrated issue contains: An original setting for Dungeon Crawl Classics: A unique setting in which the common tropes of adventure fantasy are shifted and played with to create a novel experience!
★ A 0-Level Funnel Adventure, delving into the ruins of a Druidic School of Magic that:
- Thrusts your characters both into the drama of Silam's civil war and uncovering its tragic history
- Springboards the characters directly into a campaign of delving into the mysterious Spikes of the Three Powers, spread across Silam
- Contains only original monsters, ripe for pillaging even if you don't use the adventure as written.
★ Three Unique Classes: The secretive Slate, the hedonistic Lorph, the idealistic Icaron, all native to Silam or to be used into your own game!
★ The Silam Campaign Setting: A brief history and overland map that, in combination with the setting and funnel, would allow you to run your own Silam campaign even if you never purchased another issue! (But we hope you will)
★ The story of Silam will be revealed through this series of zines; future issues will contain:
- An adventure in every issue based on the Spikes of the Three Powers spread across Silam
- A survey of the cultures and peoples of Silam for roleplaying the times between adventuring
- The deities of Silam, detailed with specific tables for your clerics' use
- New monsters, spells and magic items
★ This inaugural, fully-illustrated issue contains: An original setting for Dungeon Crawl Classics: A unique setting in which the common tropes of adventure fantasy are shifted and played with to create a novel experience!
★ A 0-Level Funnel Adventure, delving into the ruins of a Druidic School of Magic that:
- Thrusts your characters both into the drama of Silam's civil war and uncovering its tragic history
- Springboards the characters directly into a campaign of delving into the mysterious Spikes of the Three Powers, spread across Silam
- Contains only original monsters, ripe for pillaging even if you don't use the adventure as written.
★ Three Unique Classes: The secretive Slate, the hedonistic Lorph, the idealistic Icaron, all native to Silam or to be used into your own game!
★ The Silam Campaign Setting: A brief history and overland map that, in combination with the setting and funnel, would allow you to run your own Silam campaign even if you never purchased another issue! (But we hope you will)
★ The story of Silam will be revealed through this series of zines; future issues will contain:
- An adventure in every issue based on the Spikes of the Three Powers spread across Silam
- A survey of the cultures and peoples of Silam for roleplaying the times between adventuring
- The deities of Silam, detailed with specific tables for your clerics' use
- New monsters, spells and magic items
Silam No. 1: The Spike of Dosku is the first in a series of zines detailing a new alternative-fantasy setting for your Dungeon Crawl Classics games. Discover the depths of Silam--a nation broken by civil war with mysteries under the surface to be discovered only by the brave and daring.
★ This inaugural, fully-illustrated issue contains: An original setting for Dungeon Crawl Classics: A unique setting in which the common tropes of adventure fantasy are shifted and played with to create a novel experience!
★ A 0-Level Funnel Adventure, delving into the ruins of a Druidic School of Magic that:
- Thrusts your characters both into the drama of Silam's civil war and uncovering its tragic history
- Springboards the characters directly into a campaign of delving into the mysterious Spikes of the Three Powers, spread across Silam
- Contains only original monsters, ripe for pillaging even if you don't use the adventure as written.
★ Three Unique Classes: The secretive Slate, the hedonistic Lorph, the idealistic Icaron, all native to Silam or to be used into your own game!
★ The Silam Campaign Setting: A brief history and overland map that, in combination with the setting and funnel, would allow you to run your own Silam campaign even if you never purchased another issue! (But we hope you will)
★ The story of Silam will be revealed through this series of zines; future issues will contain:
- An adventure in every issue based on the Spikes of the Three Powers spread across Silam
- A survey of the cultures and peoples of Silam for roleplaying the times between adventuring
- The deities of Silam, detailed with specific tables for your clerics' use
- New monsters, spells and magic items
★ This inaugural, fully-illustrated issue contains: An original setting for Dungeon Crawl Classics: A unique setting in which the common tropes of adventure fantasy are shifted and played with to create a novel experience!
★ A 0-Level Funnel Adventure, delving into the ruins of a Druidic School of Magic that:
- Thrusts your characters both into the drama of Silam's civil war and uncovering its tragic history
- Springboards the characters directly into a campaign of delving into the mysterious Spikes of the Three Powers, spread across Silam
- Contains only original monsters, ripe for pillaging even if you don't use the adventure as written.
★ Three Unique Classes: The secretive Slate, the hedonistic Lorph, the idealistic Icaron, all native to Silam or to be used into your own game!
★ The Silam Campaign Setting: A brief history and overland map that, in combination with the setting and funnel, would allow you to run your own Silam campaign even if you never purchased another issue! (But we hope you will)
★ The story of Silam will be revealed through this series of zines; future issues will contain:
- An adventure in every issue based on the Spikes of the Three Powers spread across Silam
- A survey of the cultures and peoples of Silam for roleplaying the times between adventuring
- The deities of Silam, detailed with specific tables for your clerics' use
- New monsters, spells and magic items