


NUMENERA: SLAVES OF THE MACHINE GOD
$39.99
sold out
A massive campaign, two mini-campaigns, or a dozen standalone adventures
A failed assassination of the Amber Pope. An ancient army awaiting activation. Sixteen adventures in two exciting campaigns to interweave, run separately, or use as standalone adventures.
An automaton army led by a mad delve could topple cities, nations, and even the Amber Papacy itself. Elsewhere, an Amber Gleaners waystation is found burned and deserted. Slaves of the Machine Gods contains two story arcs in eight parts each. They interweave to create a rich, multithemed campaign - or can be run separately as two multi-adventuremini-campaigns. Most of the parts also work well as standalone adventures, providing a dozen full-sized adventures the GM can insert into any ongoing campaign.
• The first adventure product for Numenera in almost four years - gamers are hungry for this!
• An epic hardcover adventure title. 144 pagesof great content keeps gamers playing (andbuying) Numenera for the better part of a year.
• Ties in to the new rules and modes of playpresented in Numenera Destiny. Gamers whohaven’t picked up that second core title willcome back in to get it!
• Beautiful art, legendary production values,and unique ideas will convert book-flippers intopurchasers.
• From the mind of famed RPG adventure designer Bruce R. Cordell.
A failed assassination of the Amber Pope. An ancient army awaiting activation. Sixteen adventures in two exciting campaigns to interweave, run separately, or use as standalone adventures.
An automaton army led by a mad delve could topple cities, nations, and even the Amber Papacy itself. Elsewhere, an Amber Gleaners waystation is found burned and deserted. Slaves of the Machine Gods contains two story arcs in eight parts each. They interweave to create a rich, multithemed campaign - or can be run separately as two multi-adventuremini-campaigns. Most of the parts also work well as standalone adventures, providing a dozen full-sized adventures the GM can insert into any ongoing campaign.
• The first adventure product for Numenera in almost four years - gamers are hungry for this!
• An epic hardcover adventure title. 144 pagesof great content keeps gamers playing (andbuying) Numenera for the better part of a year.
• Ties in to the new rules and modes of playpresented in Numenera Destiny. Gamers whohaven’t picked up that second core title willcome back in to get it!
• Beautiful art, legendary production values,and unique ideas will convert book-flippers intopurchasers.
• From the mind of famed RPG adventure designer Bruce R. Cordell.
A massive campaign, two mini-campaigns, or a dozen standalone adventures
A failed assassination of the Amber Pope. An ancient army awaiting activation. Sixteen adventures in two exciting campaigns to interweave, run separately, or use as standalone adventures.
An automaton army led by a mad delve could topple cities, nations, and even the Amber Papacy itself. Elsewhere, an Amber Gleaners waystation is found burned and deserted. Slaves of the Machine Gods contains two story arcs in eight parts each. They interweave to create a rich, multithemed campaign - or can be run separately as two multi-adventuremini-campaigns. Most of the parts also work well as standalone adventures, providing a dozen full-sized adventures the GM can insert into any ongoing campaign.
• The first adventure product for Numenera in almost four years - gamers are hungry for this!
• An epic hardcover adventure title. 144 pagesof great content keeps gamers playing (andbuying) Numenera for the better part of a year.
• Ties in to the new rules and modes of playpresented in Numenera Destiny. Gamers whohaven’t picked up that second core title willcome back in to get it!
• Beautiful art, legendary production values,and unique ideas will convert book-flippers intopurchasers.
• From the mind of famed RPG adventure designer Bruce R. Cordell.
A failed assassination of the Amber Pope. An ancient army awaiting activation. Sixteen adventures in two exciting campaigns to interweave, run separately, or use as standalone adventures.
An automaton army led by a mad delve could topple cities, nations, and even the Amber Papacy itself. Elsewhere, an Amber Gleaners waystation is found burned and deserted. Slaves of the Machine Gods contains two story arcs in eight parts each. They interweave to create a rich, multithemed campaign - or can be run separately as two multi-adventuremini-campaigns. Most of the parts also work well as standalone adventures, providing a dozen full-sized adventures the GM can insert into any ongoing campaign.
• The first adventure product for Numenera in almost four years - gamers are hungry for this!
• An epic hardcover adventure title. 144 pagesof great content keeps gamers playing (andbuying) Numenera for the better part of a year.
• Ties in to the new rules and modes of playpresented in Numenera Destiny. Gamers whohaven’t picked up that second core title willcome back in to get it!
• Beautiful art, legendary production values,and unique ideas will convert book-flippers intopurchasers.
• From the mind of famed RPG adventure designer Bruce R. Cordell.