DUNGEON CRAWL CLASSICS RPG

$49.99
sold out
Glory & Gold Won by Sorcery & Sword

You’re no hero.

You’re an adventurer: a reaver, a cutpurse, a heathen-slayer, a tight-lipped warlock guarding long-dead secrets. You seek gold and glory, winning it with sword and spell, caked in the blood and filth of the weak, the dark, the demons, and the vanquished. There are treasures to be won deep underneath, and you shall have them.

Return to the glory days of fantasy with the Dungeon Crawl Classics Role Playing Game. Adventure as 1974 intended you to, with modern rules grounded in the origins of sword & sorcery. Fast play, cryptic secrets, and a mysterious past await you: turn the page…

Rules Set: DCC RPG, an OGL system that cross-breeds Appendix N with a streamlined version of 3E.


10th Printing Golden Ticket!

Between the pages of randomly selected 10th printing hardcovers (not softcovers), there are a few randomly inserted Golden Tickets. And printed right on that ticket is a specified prize — find the ticket, and collect the prize!

And the prizes can be incredible! They range from a piece of original DCC art from one of our published adventures, a chance to join a live Zoom game run by Harley Stroh or Brendan LaSalle, having your likeness featured in an upcoming DCC adventure — or even a fully-paid trip to Gen Con for some gaming in our wizard van!

So grab your new hardcover now and take an extra-careful look between the pages for a possible prize. If you find a Golden Ticket simply read what it says and you’ll know what to do!


ADDITIONAL INFORMATION

Golden Tickets Hidden in the 10th Printing of DCC RPG!

Glory & Gold Won by Sorcery & Sword

You’re no hero.

You’re an adventurer: a reaver, a cutpurse, a heathen-slayer, a tight-lipped warlock guarding long-dead secrets. You seek gold and glory, winning it with sword and spell, caked in the blood and filth of the weak, the dark, the demons, and the vanquished. There are treasures to be won deep underneath, and you shall have them.

Return to the glory days of fantasy with the Dungeon Crawl Classics Role Playing Game. Adventure as 1974 intended you to, with modern rules grounded in the origins of sword & sorcery. Fast play, cryptic secrets, and a mysterious past await you: turn the page…

Rules Set: DCC RPG, an OGL system that cross-breeds Appendix N with a streamlined version of 3E.


10th Printing Golden Ticket!

Between the pages of randomly selected 10th printing hardcovers (not softcovers), there are a few randomly inserted Golden Tickets. And printed right on that ticket is a specified prize — find the ticket, and collect the prize!

And the prizes can be incredible! They range from a piece of original DCC art from one of our published adventures, a chance to join a live Zoom game run by Harley Stroh or Brendan LaSalle, having your likeness featured in an upcoming DCC adventure — or even a fully-paid trip to Gen Con for some gaming in our wizard van!

So grab your new hardcover now and take an extra-careful look between the pages for a possible prize. If you find a Golden Ticket simply read what it says and you’ll know what to do!


ADDITIONAL INFORMATION

Golden Tickets Hidden in the 10th Printing of DCC RPG!